Below, you'll find a short bio for every new legendary card revealed in Commander Legends this week
Date Posted: Sun Apr/06/14 at 6:51pm A_atheist Posts: 19 Joined: 28-Jan-12 You have to pay X to activate ELite Arcanist, so you need more mana then just 2 to get the combo running Date Posted: Sun Apr/06/14 at 9:31pm The following users like this post: Dusk gericault5 Posts: 2788 Joined: 13-Oct-09 X is 3(ghostly flicker cmc), which is then reduced by 2 from training grounds since its the cost of an activated ability, which leaves X = 1 Date Posted: Tue Apr/08/14 at 5:24pm ValdezMarshall Posts: 46 Joined: 05-May-13 ...Well of course youre gonna need more than 2, but then again, youd have to have 4 to get the Arcanist out anyway
The mechanical reason was to tie the cards into soulshift
Additionally, artifact creatures with the modular mechanic like Arcbound Ravager can enhance your strategy
Wrap Up Dramatic Finale | Illustration by Steve Argyle Magic has so much amazing art, I could truly go on forever talking about all the things that I love featured in our favorite game
What are the Lost Legends