Aurora makes for a reliable one-cost card , which is crucial for the start of any game, and perfect for a Princess-heavy deck
In other words, your opponents must choose to challenge your characters in order to get rid of them, as long as you exert them every turn - which youll likely be doing as they quest or challenge themselves
The Amber/Ruby deck includes one action card, Rescue Rangers Away! Meanwhile, the Emerald/Sapphire deck features two, Gadget Hackwrench Perceptive Mouse and Gadget Hackwrench Brilliant Bosun. The latter, which we will see again shortly, is a Floodborn glimmer, so it requires the former Gadget glimmer (or any other one named Gadget) to be played first before it can be used
Aggro/Tempo Emerald players will be pleased to see Cursed Merfolk - Ursulas Handiwork make a return, while Ruby players get a direct answer to it in Sisu - Daring Visitor
Grab Your Sword If you're looking for consistent wins, the Sapphire and Steel starter deck might not be for you
This time, you'll find them on a cycle of Towns