Enjoy casual matches, trading cards, and all the Pokmon excitement you can handle
Look at all the great mid-game cards this deck has
Preventing any non-Eye creature from attacking, both of these cards are oddly perfect for us
That's all for this time
Scout Plane" #5823 "Berserk Gorilla" #5824 "Freed the Brave Wanderer" #5825 "Coach Goblin" #5826 "Witch Doctor of Chaos" #5827 "Chaos Necromancer" #5828 "Chaosrider Gustaph" #5829 "Inferno" #5830 "Fenrir" #5831 "Gigantes" #5832 "Silpheed" #5833 "Chaos Sorcerer" #5834 "Gren Maju Da Eiza" #5836 "Fuhma Shuriken" #5837 "Heart of the Underdog" #5838 "Wild Nature's Release" #5839 "Ojama Delta Hurricane!!" #5840 "Stumbling" #5841 "Chaos End" #5842 "Chaos Greed" #5843 "D.D

Taking into account the rulings on Summon Limit (the card with the closest effect to this one, as far as I know), which does count the Summons already performed during the turn and before the Trap Card was activated, plus considering that this card specifically applies after the third Summon of the turn and apparently disregarding if this card was present or not during the previous Summons (as in, this card being activated after the second summon of the turn won't change the fact that said Summon was still the second one of the turn, if that makes sense), then yes, this card should also count the previous Summons, unless Konami drops a BKSS/exception ruling