Fair rules, including clear paths to maintain or upgrade tiers, make long-term participation more satisfying
Stealing cards directly from your opponent's hand might be the dirtiest form of card advantage in the game
I also feel like he's not entirely a true Weatherlight crew member necessarily, but resources like the MTG Salvation Wiki list him as one, so we're rolling with it
I could also see Sarkhan being the key piece of a R/B Control deck which is the kind of deck that always looks better on paper than how it performs because of the variance in its draw steps and lack of velocity to filter through the deck, the exact problem Sarkhan can solve
It should have been played a lot more than it was, but players hated taking damage back then even more than they do now
This rare and pristine card features the legendary Psychic-type Pokmon in all its holographic glory