Quantity, type, efficiency, and flexibility of interaction are all important topics that we'll explore further in a future article, but for now, I'd look to include eight to ten pieces of interaction, with at least two of them being wraths, and three to four each of offensive and defensive removal
If your opponents happen to come up short on killing the sphinx, youre going to be outdrawing them and immediately pulling very far ahead
Caves of Chaos Adventurer takes the initiative when it enters the battlefield, and with trample, it can easily take it back should your opponent deal damage to you
Block icon 3 Effect [Counter] Up to 1 of your Leader or Character cards gains +1000 power during this battle
Bitterbloom Bearer steadily creates flying tokens every turn, generating real value without any extra mana investment
Remember this effect is one sided, allowing you to attack with non-fliers without to worry about retaliation, even if it removed, since it's a floating effect