Trading off small-medium armies is better for a value approach while building a large army is better for trying to end games
Sealed Deck Magic is all about creatures, so you'll want to play most of the cards in your colors that can get rid of your opponent's creatures
It is now ready to steam roll your opponents, leaving nothing but tire tracks behind
Last time, I showcased two ways of building with one card, PanharmoniconPanharmonicon
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You still can't include cards in your deck that fall outside of your commander's color identity, so anything that says add [color outside your color identity] in its rules text is out