This deck is ideal for learning about the nuances of the combat phase, but also does well to teach about the importance of mana and establishing a solid ramp early in the game, thanks to 12 colorless artifacts, many of which are mana generators, and also through creature abilities like those seen on Weathered Wayfarer
Blacks earliest mana ramp cards were mana accelerators, cards that gave you a one-time mana boost either unconditionally or in exchange for doing something like sacrificing a creature
Which would turn Deserts into death to kill after burn
There are six in total: Clefairy Clefable Phantump Trevenant Morelull Shiinotic All Fighting Pokmon cards in Pokmon TCG Pocket Extradimensional Crisis These are all the Pokmon Fighting-type Pokmon cards in Extradimensional Crisis
It counters just about everything, does it every single turn, and is a massive pain for your opponents
It's the same 200-odd cards that everyone else can access and, more importantly, only one or two of the rare ones are required for you to build a highly competitive deck around - after less than a week of checking in daily, I had enough for at least one, and probably with a bit of targeted play two or three, of the main competitive decks already