Players play and activate cards in order to gain the lore needed to propel them toward victory, challenge their opponents characters to slow their progress and use other abilities, usually by paying ink from their inkwell
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In these colors, there are a lot of good upgrade suggestions
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Alongside his ink cost, Simba has a modest design of equal fours in both strength and willpower, a shift cost of 3 making him cheaper to bring to the table, a lore value of 2 for respectable questing, and his ability to Understand the Balance that allows Simbas controlling player to ready his allies at the end of the turn if Simba himself is in an exerted state by that time