A player does not have to fill every slot in their party for it to be active
I would personally run at least 40 lands in this deck, including the bouncelands Golgari Rot Farm, Orzhov Basilica, and Selesnya Sanctuary to ensure multiple turns where I could make two land drops
4 Barrensteppe Siege Two Great Choices One of the strongest Sieges from Tarkir: Dragonstorm, Barrensteppe Siege is a white and black enchantment that is tuned to either an Abzan or Mardu deck given its flexibility
Sisu - Empowered Sibling #125 Lorcana Ursula's Return Keep track of your collection value over time
Deck Filters With Without Clear + Creatures Instants Sorceries Artifacts Enchantments Battles Planeswalkers Lands Price Salt Game changers = + Filter Similar Commanders Group by Category Sort by Default Filters Card Filters About Us Contact Privacy Policy Terms of Service Space Cow Media Archidekt Cardsphere Commander Spellbook FABREC Spellvoid Space Cow Media Archidekt Commander's Herald Commander Spellbook FABREC Spellvoid EDHREC is unofficial Fan Content permitted under the Fan Content Policy
I only used enchantment ramp in Enchantress decks for a very long time in cube and have only relatively recently come around to how strong these kinds of cards are in their own right