That versatility makes it an excellent answer to strategies like Hammer Time, Enchantress, or Murktide, where key threats often fall into those categories
You get what you got in the old games, destiny draw, syncrho and whatnot
its so adorable
(Yes, you can play a commander just for the colors, but that is boring and I dont want to talk about a weird Vintage variant where you have a random card dictating what goes into your deck for no reason.) The most notorious commanders are central to the deck for the consistency and synergy they provide
Here we are getting a small spell, which will typically either be the key removal spell you need, or just some cards with Ancestral Vision
I don't know for sure that this is going to become a popular and effective cEDH stax commander, but I think it's hard not to see this card's potential to have that kind of impact