Rakdos Madness: My worry here is that madness cards just aren't that powerful, and the Rakdos Madness deck has a bunch of them
In the end, once you complete the Dungeon you get a 4/4 Deathtouch God that'll add put more pressure on your opponent
The staff members who run these events are given illusive promo cards, which can then become some of the most lucrative cards of any set due to low availability and exclusivity
Black offers some unconditional removal like Assassin's Trophy, which could at least be helpful in the sideboard, while red offers haste in the form of Rhythm of the Wild, which is a great way to maximize Elves' combo potential by allowing us to immediately tap our mana dorks when we are comboing off with Beast Whisperer
Charizard is the centerpiece of the set Hoodin Kamex Lucky Pippi Gallados Shrimp Waller, Kiriky, Rare Coil, Mewtwo, Nidoking, Kyukon, Nyorobon, Laichu Fushigibana Thunder Spear Hakuru Dugtrio Erebu Malmine Pigeon Windy Lizard Dugong Miniryu Camogi Gurdy Ghost Fushigisou Rougela Jungerer Cocoon Gorky Coking King Buber, Nidrino, Nyorozo, Polygon, Latta, Powwow, Mail, Kashii, Fushigane Caterpy, Starfish, Digda, Dod, Sleep, Goose, Dogers, One Ricky, Coil, Transel Nidran Moth / Iwork / Poppo / Pikachu / Noromo / Ponita / Colatta / Sand Starmy Starfish, Monjara, Billiridama, Locon, Beetle and 4 Trainers Cards
Enter the Bargain, with twice the cost, only skips your draw step, you draw them immediately to cast them or in response to something, and it's even legal as a four of in Vintage where it used to be on the B&R list