Loran of the Third Path Loran of the Third Path does lots for just three mana
First, Chapter I lets you choose the most threatening noncreature artifact from each player to turn into a 0/4 Wall artifact creature with defender in the hopes that, once Chapter III comes around, you will destroy all of them (along with any other Walls around)
This leads to chains of Blackwings being tutored, extra Normal Summons to trigger effects such as Blackwing Auster the South Wind or Blackwing Blizzard the Far North that summon more Blackwings on Summon, and tons of Synchro Summoning potential to include threats up to their own Blackwing Full Armor Master and Red Supernova Dragon
Creature Artifact - Angel Alien Zygon Infiltrator Body-print : Tap another target creature and put a stun counter on it
This means that the player gains life before any other effects that might happen due to the damage
I've built plenty of decks that were supposed to be aggressive or focus on game plan X and they wind up playing a lot different than that during matches either because I didnt draw into a fast start