While costing six mana to transform isnt ideal, you will be able to cast a spell off of Hauken's Insight for free on the turn you do so
The only problem I have is that after the third chapter, Jecht, or rather Braska's Final Aeon, is dying

Ainok Guide Analyze the Pollen Archdruid's Charm Attune with Aether Beanstalk Giant Beneath the Sands Bioengineered Future Black Chocobo Borderland Ranger Boseiju Reaches Skyward Brave the Wilds Bushwhack Caravan Vigil Centaur Rootcaster Civic Wayfinder Colossal Collision Coming Attraction Cosmium Confluence Crop Rotation Cycle of Renewal Dance of the Tumbleweeds Dawntreader Elk Deep Reconnaissance Dig Up Diligent Farmhand District Guide Double Play Druid of the Emerald Grove Earthbender Ascension Edge Rover Edge of Autumn Elanor Gardner Elfhame Sanctuary Elvish Reclaimer Emergent Sequence Encroaching Dragonstorm Entish Restoration Environmental Scientist Evolution Charm Far Wanderings Farhaven Elf Flare of Cultivation Font of Fertility Forceful Cultivator Frontier Guide Gaea's Balance Galactic Wayfarer Gatecreeper Vine Giant Ladybug Glacier Godmaw Go Forth Greater Tanuki Greenseeker Grow from the Ashes Growth Spasm Harrow Heaped Harvest Herd Migration Hiveheart Shaman Horizon Explorer Horizon Seeker Huatli, Poet of Unity Into the North Invasion of Zendikar Journey for the Elixir Khalni Heart Expedition Kodama of the West Tree Krosan Tusker Kyoshi Island Plaza Land Aid '04 Land Grant

Now that the Sword and Shield era of the Pokmon TCG is coming to a close, it's time to reflect on which cards are its best
are the same category of game, but the learning curve could not be more different
The 3-mana enchantment already does work, but squad scales it with the game