Add the fact that it can be brought out earlier for only 3 mana and that it acts as a form of enchantment removal, and it's that much more powerful
People use proxies for a bunch of extremely normal reasons: - Playtesting new decks before spending money - Commander upgrades without chasing down every last staple immediately - Cube maintenance (updating lists without re-buying a small nations GDP) - Kitchen table games where the goal is fun, not authentication theater - Protecting valuable cards by keeping originals safe while you play with substitutes If your group is on board, proxies are often the simplest way to keep games creative, fair, and actually happening
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You can get far less board impact from a 6-drop, so this is respectable
Instead, players can experiment with multiple decks, either by modifying their deck between games or even swapping to a different deck entirely, and try again in another game