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Credit: Wizards of the Coast Chaos Defiler BPhillipYork: Destroying 1 of 3 random permanents isn't bad at all, especially if you have ways to recur it
Here is an explanation of how we score the cards:
It was built around a mechanical identity of land mechanics and taps into a lot of adventure-world tropes
(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand
Last updated on January 8, 2024 Beck // Call | Illustration by Adam Paquette In the ever-evolving world of Magic: The Gathering, WotC often brings designs mechanics for players to exploit with the release of newer sets