In cEDH, where fixing and fast mana are easy to come by, your range of colors is everything
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later
Key Cards This deck is laser-focused on Pirates and Locations, making these the cards you'll want to focus on
But what's nice about this deck is that unlike the Fallout Scrappy Survivors deck from a few years back that saw you focusing on overloading a single creature with tons of equipment, you get a lot of benefit out of spreading your equipment around
It's yet another Shift card, with a cost of five ink
Sacrifice after III.) I Aerospark Exile target creature an opponent controls until this Saga leaves the battlefield