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In addition to this great ability, it creates 0/1 plant tokens each time one or more creatures leave your graveyard
Many an entrenched Magic player has explained the dies to Doom Blade argument, that suggests that any creature that dies to an efficient removal spell is greatly diminished in power level
The games are close, and sometimes I even win against decks with Legacy staples, and I am basically playing none of the Legacy staples in this deck
(The caveat to this being that some players find randomness itself fun as there's an aspect of unpredicatability.) Mind Rot I play a card
The cards arent fairytale-themed, with them actually pulling from the world of Innistrad rather than Eldraine