Get Lost Get Lost is one of whites most flexible and efficient removal spells, allowing you to hit a creature, get rid of enchantments, or kill planeswalkers for only 2 mana
Update Jun 7 8:00 AM: More background added, including information on Paul pulling other Charizards and clarification about the graded version worn to the fight.
Youll have an absurd amount of mana on the following turn, which youre likely to get since you just wrathed the board
Its a great card that maybe needs haste, but it has an effect the turn it comes down
This deck relies on playing multiple non-creature spells a turn in order to buff up your board of Prowess creatures for an enormous game-ending hit
Several other cards allow for extra draw or the return of cards to the hand, keeping an Amber/Amethyst player well-stocked and ready to keep the table full