Not only is the art on this Mickey card absolutely gorgeous, but the card's effect is a great way to stun your opponent's characters to prevent them from questing next turn, making it a central part of Emerald's game plan
All four decks are powerful in their own way, but Scions & Spellcraft has the lowest impact potential
With three lore whenever he quests and balanced strength and willpower of four a piece, the six-ink card is a smart pick for any sapphire decks looking for a combination of card draw, questing potential and solid challenging toughness
Hiram Flaversham ensures you will have consistent card draw, and when you need to pivot for a big quest turn, a Fortisphere can be used to turn him into a bodyguard
These cards are awarded to players while the game progresses, in a controlled way, so as not to overwhelm them
Assumably, cards with the Vanish ability will synergize with those cards, making it easier for those effects to go off