Destiny HERO Deck New Card Usage: 5/5 Deployment: 5/5 ATK: 5/5 Destiny HERO: 5/5 Fusion Summon: 5/5 Control of Destiny: 5/5 2 Destiny HERO Drawhand 1 Destiny HERO Doga 1 Destiny HERO Dreadmaster 1 Destiny HERO Plasma 3 Desting HERO Malicious 2 Destiny HERO Celestial 2 Destiny HERO Drilldark 1 Destiny HERO Dreamer 1 Destiny HERO Disk Commander 1 Elemental HERO Honest Neos 2 Elemental HERO Solid Soldier 1 Elemental HERO Shadow Mist 3 Vision HERO Vyon 3 Fusion Destiny 2 Over Destiny 3 Destiny Draw 1 Polymization 1 Re-Fusion 1 Super Polymerization 1 Monster Reborn 1 Reinforcement of the Army 1 Dark Hole 2 Pot of Acquisitiveness 3 D Tactics 1 World Chalice Guardragon Almarduke 1 Destiny HERO Dominance 1 Destiny HERO Dukstopia 1 Destiny HERO Dystopia 1 Destiny HERO Dangerous 1 Destiny End Dragoon 1 Predaplant Dragostapelia 1 Starving Fusion Dragon 3 Xtra HERO Cross Crusader 1 Xtra HERO Dread Decimator 2 Xtra HERO Wonder Driver 1 Isolde, Two Tales of the Noble Knights

Glow-Up Bulb Similar to the role of Re-Cover in the Psychic Engine, Glow-Up Bulb serves as access to the powerful Naturia Synchro monsters, while also serving as Tribute fodder in a pinch
Blasphemous Edict has each player sacrifice 13 creatures, though they get to pick which ones they want to sacrifice
This attack does 30 damage for each of your Benched Pokemon
The only exception was Yami Marik, whose ace card was "The Winged Dragon of Ra"
Last updated on February 18, 2025 Time Walk | Illustration by Chris Rahn Extra turn spells might be some of the most hated effects in Commander since they impact the sociality of the game by letting one player play more Magic than the others, on top of being busted