This hybrid mana instant lets creatures end the game or unsuspectingly trade up and survive combat phases that it had no business in
Not just enchantment-focused, as quite a lot of Commander cards have been recently, but aura-focused instead
Parents began voicing concerns over the content of the game, such as the demons and sacrifice that often appeared on the black cards
The first use that came to mind for the +1/+1 counters of the first ability is to get rid of -1/-1 counters from creatures with persist
In fact, looking over the most played cards in the format, the only thing Solemnity does is keep Chalice of the Void at zero (although since Solemnity doesn't come down until Turn 3 and Chalice of the Void is often played on Turn 1, it doesn't even really do this all that reliably)
Here though, theyve been smushed together into one of the most disgusting versions of a fallen angel weve ever seen