Some decks can get behind spending 3 mana and an artifact to double a creatures power, and theres plenty of value in an equipment that replaces itself and brings two artifacts into play
There are even some meta jokes like the card Whiteout with a completely whited out art box
The name's a little on the nose, but who can fault that level of nostalgia
Being able to set up an all but guaranteed tutor in the future is both great and a bit of a risk but sets you up to get ready for powerful plays
Ten ticket decks tend to evolve over time more than my full-price decks, because the set of playable cards is larger, so its less important to get the first cut just right a pile of playables will likely be sufficiently powerful to be involved in the game
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