One, it wasn't official
Those effects are mostly misses since no one wants to rely on paying more and more for their commander as a strategy
Dimir Midrange Requiting Hex | Illustration by Randy Gallegos Planeswalkers (4) Creatures (23) Cecil, Dark Knight // Cecil, Redeemed Paladin x2 Deep-Cavern Bat x4 Enduring Curiosity x4 Floodpits Drowner x4 Spyglass Siren x4 Tishana's Tidebinder x4 Wan Shi Tong, Librarian Instant (8) Bitter Triumph x2 Requiting Hex x3 Shoot the Sheriff x2 Spell Snare Land (25) Fountainport x2 Gloomlake Verge x4 Island x4 Multiversal Passage x3 Restless Reef Soulstone Sanctuary Starting Town x2 Swamp x4 Watery Grave x4 Sideboard (15) Annul x2 Day of Black Sun Disdainful Stroke x2 Duress x2 Faebloom Trick Requiting Hex Shoot the Sheriff Soul-Guide Lantern Spell Pierce x2 Strategic Betrayal Wan Shi Tong, Librarian Dimir Midrange was already a good competitive deck, and the 2026 bannings made it a solid Tier 1 option
The final mechanic, stun counters, allow you to lock down a specific creature and stop that creature from untapping for a short while
Spell Pierce would have done more and even that feels like it is going to be annoying having to hold up mana
More importantly, it adds consistency by rebuying key artifacts from the graveyard, including value pieces like Thought Monitor