If only it saw any and all artifact activations so you could steal your opponents Ashnods Altar or Sword of the Animist
Because I am only able to play one land card per turn, I could only play a card that takes one land on my first turn
Flavorfully, warlocks gained magical powers through contracts with nonhuman entities
If you can play it in your deck, you probably should
While Dire Tactics will certainly be a staple removal spell in Human tribal if such a list develops in Standard, you don't really need to be a full-on tribal deck to take advantage of the card's power
Pincurchin Disruption Specialist Thunder Shock : 30 damage + paralysis check (coin flip) Energy Cost : 1 Electric Energy HP : 70 Tactical Applications : Stalling Engine Setup : Against evolution decks (Charizard EX, Mewtwo EX), starting Pincurchin and immediately attacking can delay their Stage 1 or Stage 2 evolution by forcing paralysis checks