Now you cant target your own creatures, never mind your opponents that means no Auras, no Equipment, no pump spells, nothing
Registration only gives you the opportunity to purchase cards during your assigned visit
Yeah, okay, I probably need to include a list if Im going to end with a suggestion like that: Creatures (16) Planeswalkers (1) Lands (23) Spells (20) This has a focused aggressive plan with Dispel to stop Rally from doing unfair things, but against other decks, Dispel doubles as protection for Monastery Mentor and Jori En, Ruin Diver to give the deck more poweror, more to the point, more quick card advantage to avoid getting buried by removal decks
If we stopped there, I would have picked something else (probably Scepter of Eternal Glory)
Even if we ignore the tantalizing potential for a 40/40, Quartzwood Crasher is still a very powerful card

Abstergo Entertainment All Suns' Dawn Archenemy's Charm Asgardian Inspiration Aurora Phoenix Bond of Insight Bonebind Orator Bound // Determined Bygone Marvels Cabal Surgeon Call to the Netherworld Charred Graverobber Controvert Crawl from the Cellar Creeping Renaissance Crystal Dragon Curious Forager Damage Control Crew Dark Intimations Divergent Equation Dogmeat, Ever Loyal Doombot Harbinger Dryad's Revival Dusk // Dawn Eerie Soultender Exhumer Thrull Exile into Darkness Experimental Overload Fantastic Elasticity Fell Horseman Flood of Recollection Forbidden Crypt Garza's Assassin Ghost Lantern Glissa's Retriever Gloomshrieker Greenwarden of Murasa Grim Harvest Healing Technique Holistic Wisdom Icefall Iname, Life Aspect Inspiration from Beyond Invasion of Shandalar Inventive Iteration Ishgard, the Holy See Kishla Trawlers Krovikan Rot Lochmere Serpent Long Rest Master Skald Metallurgic Summonings Midnight Recovery Morgue Theft Mystic Retrieval Niko Defies Destiny Nostalgic Dreams Nyx Weaver Once and Future Order of Midnight Pair o' Dice Lost Possessed Skaab Praetor's Counsel Pull from the Deep Reap the Past
