That said, with such a scarcity of common payoffs, drafting blue-red comes with some risk
We'll replace them with creatures that can provide repeated card draw
The Cub is also perfectly posed to look like a toddler, and that little extra bit of humanity really helps you feel for it
You can also double up on your abilities since Thousand-Year Elixir can also untap a creature you control, letting you keep up blockers or tapping it for a second activation of an ability
For most decks, being restricted to only cards that cost three or more means that Keruga, the Macrosage has the same exact issue as Gyruda, Doom of Depths: you only get to play a single card over the first three turns of the game, leaving you in a position where you're often dead to aggressive decks (this gets even worse in older formats, which are faster and place a higher value on efficiency)
Synergizing with creatures with Trample, like many dinosaurs, Quartzwood Crasher is capable of creating some absolutely massive tokens