I really love the common Orbs of Dragonkind, which nicely help ramp us towards our more expensive Dragons while providing a nice bonus effect for Dragon spells particularlyred provides haste, blue lets you scry, and the green one makes your Dragon a bit bigger and gives it hexproof until your next turn, making it more likely to avoid pinpoint removal for a while
Mana rocks are very common in Commander nowadays, and powerful artifacts have seen play since Commanders inception, so the odds of hitting enough permanents to clear all creatures, including fliers, are pretty high when this comes down
Call Energy This card brings joy and relief to the player who manages to draw into it in his or her opening hand (or top deck it on their first turn)
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The inner side of the sleeves are also a refreshing gold color (at least on the Koraidon versionIm assuming its the same on the Miraidon version)
This is an ideal set for both beginner and veteran players, as it contains cards from all different generations of the game