I hate drawing half a combo that I cant do anything with until I find the other half or a card that I can only use at the end of a game like Final Fortune or Underworld Breach because it feels like I have to play most of the game down a card
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These cards have all seen play in high-performing Standard Blue-based decks of the past, with Tempest Djinn and Dive Down, as well as already Standard Opt and Chart a Course seeing play in Autumn Burchett's Mythic Championship I winning deck, back in 2019
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It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on
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