Thieving Sprite Discard can be a real strategy buster, and Thieving Sprite can add this aspect to your faerie builds
However, its main focus is on collecting rather than competitive play, as the core experience revolves around collecting cards and opening daily card packs
For example, I think the main chase, Charizard ex SIR, has pretty bland art but I totally get that others may feel differently
If an opponent's commander would die, that player may choose to save it and move it to the command zone before Ravenous Slime gets a taste of it, or that player may choose for Ravenous Slime to exile their commander and then save their commander from exile and move it to the command zone
However, they're pretty unique and restrictive in some form
The Blooming Waters collection gets you a stack of 12 booster packs, as well as five promo cards - Bulbasaur, Venusaur ex, Squirtle, Blastoise ex, and a jumbo version of Blastoise ex