That said, between ramps ubiquity in Commander, the fact that ramping one land for 2 mana has been good enough for many cards to see consistent play in the format for years, and the risk that Deep Gnome Terramancer will be a dead card is minimal at best, and Id call it a safe bet youll come out ahead far more often than not when playing this card
Oko's abilities are very strong and flexible, and its low casting cost and cheap loyalty costs made it scarily aggressive
Just pack plenty of basics
The fact that you hit their mana base, and the land they replace enters with a stun counter is almost like true land destruction in the short term
Icatian Scout In these, our final days, I offer this
And at the same mana value, a 3/1 will have less going for it than a 1/3