This Deck Box holds up to 100 double-sleeved standard-size trading cards in Ultra PRO Deck Protector sleeves
The same goes for the token tray
The game starts with each player drawing seven cards, and subsequently drawing a new card each turn
It has utility for other enchantment creatures as well, like Eerie or Constellation triggers
A staple for control decks, this card is a reliable character removal tool, being able to send exerted characters to a player's Inkwell, an incredibly powerful ability which is difficult to counter

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck