Right, episode 12
Spell Normal If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards
Since this card is only legal in Canadian Highlander, lets explore other options where you can take additional turns
Speaking of small buffs, Intangible VirtueIntangible Virtue bestows a small pump, but it gives our tokens vigilance as well, making them useful blockers
While this is definitely niche (and doesnt pair too well with Tegwyll, Duke of Splendor, the decks face commander), it does bode well for the flash subtheme that many Faeries in the game have
We've already seen how Tiamat was boosted by the combo potential of the Rooftop Storm-equivalent Dracogenesis, but it's a pretty great card for the Ur-Dragon too