It's a somewhat demanding deck that will require you to plan your Challengers well and save valuable resources for the right moment, but it's also a fun deck that can be made much stronger very easily by swapping in a few more Evasive cards, like Genie, On the Job and Goofy, Daredevil
Our second starter increases our ramp density from 7 to 12, we also get to fill out our steel removal suite with 4 copies each of Smash and Fire the Cannons
Five power in the air with a wheel trigger is a useful tool to keep in your back pocket in a deck without many evasive attackers

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This commander also pairs well with ETB triggers like Purphoros, God of the Forge
But this comes into effect with the last ability: able to draw cards when you deal noncombat damage to your opponents