This is one of the primary issues NWO was trying to avoidtoo many mechanicsexcept the complexity is exacerbated by these unnamed mechanics being harder to keep track of
Often this can be a death sentence for some cards, but because it's so "generic" it allows the card to slot into so many decks that it isn't uncommon for Almiraj to be the only Cyberse monster in the entire decklist
Winners and runner-up contestants are typically given unique cards for their victory
When a person has ten poison counters, they lose the game
It helped to take a tribe that is historically more expensive in terms of mana value and recontextualize them to be a little bit faster
Category #2 (Fifteen cards): Anguirus, Armored Killer (Gemrazer) Babygodzilla, Ruin Reborn (Pollywog Symbiote) Biolante, Plant Beast Form (Nethroi, Apex of Death) Bio-Quartz Spacegodzilla (Brokkos, Apex of Forever) Destroyah, Perfect Lifeform (Everquill Phoenix) Doral, the Perfect Pet (Sprite Dragon) Ghidorah, King of Cosmos (Illuna, Apex of Wishes) Gigan, Cyberclaw Terror (Gyruda, Doom of Depths) Godzilla, Doom Inevitable (Yidaro, Wandering Monster) Godzilla, Primeval Champion (Titanoth Rex) King Caesar, Ancient Guardian (Huntmaster Liger) King Caesar, Awoken Titan (Snapdax, Apex of the Hunt) Mothra, Supersonic Queen (Luminous Broodmoth) Rodan, Titan of Winged Fury (Vadrok, Apex of Thunder) Spacegodzilla, Void Invader (Void Beckoner) These fifteen cards appear in all languages of the promotion