Final Fantasy XIV also has the final Commander deck of Final Fantasy Commander
Youre getting what is shaping up to be a fantastic celebration of the franchise either way, with clever cards that will call back to specific moments in the 16 games, or ideas and themes that have existed across the whole franchise for the best part of the last four decades, and draw a host of legendary artists to craft new visions of iconic creatures, heroes, villains, spells, locations, and more from Final Fantasy s long history
Look closer and see a result that is a couple things away from Sire of Seven Deaths
#5 Amber/Steel Somewhere along the line, Amber/Steel switched from a midrange deck to a hyper aggro one, and its remained in that camp virtually ever since
Smee is a very strong card given hes a two-cost character, has three strength, three will power, and two lore
What really will make them shine is a correct sequencing: choosing which ones to play at what time is the key to flowing game pattern