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This is helped by the common colors of Reanimator: White has lots of Exile permanent instants that cost 1 or 2 CMC, Black is the Queen of cheap removal, and Red can have surprising versatility early game

Consider everything she facilitates: Freedom of play on your turn An ungodly amount of creature and artifact enter-the-battlefield triggers (and, likely, leave-the-battlefield triggers) An equally ungodly number of bodies to send to battle or sacrifice to the altar of your choice or tap to pay for convoke costs (consider that Throne of the God Pharaoh regularly loses opponents 10+ life at each of my end steps, if it doesnt just end the game) Offense and defense, as this deck can send everything it has every single turn, with Myrel creating untapped replacements for every single soldier you have Ample low-mana value, low power/toughness creatures to trigger all of whites card draw effects If a commander were printed that read: protect your board and make an army, such a commander would be considered a playtest card for White: the Commander
I Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token." II You may discard up to two cards
The cost is a big one, five mana is a lot
These cards were themed after Innistrad , youll see a lot of references and direction from that set