Not only can it ramp, but it also serves as both protection and interaction thanks to the phasing ability thats hard to interact with
These abilities often have snappy, memorable names and helpful definitions, but there's only so much text you can squeeze onto a trading card
If a token is phased out, it will phase in as your next untap step begins
Goreclaw also gives each Creature with four power or more +1/+1 and trample whenever it attacks
Considering that these inclusions are made with at least some premeditation, I always wonder what R&D is cooking up for the different formats in the long term
Without a bunch of complex card interactions, combos, or synergies it is a lot easier to show kids concepts like board control, trading creatures in combat, and not playing everything in your hand just because you have the mana for it