Woody, Buzz, and the rest of Pixars heroes join the game for the first time, leading Illumineers through treacherous terrain and untamed lands
As such, theres not really a signpost uncommon or rare that would lead me down this path - I mostly draft Grixis when Im getting passed a ton of removal, and maybe see a late Grixis land
Opening this up to decks outside the usual RW decks means some decks are going to win big
Ballet, Hip-Hop, K-Pop, Karate, Piano & more
Chocobo Camp isnt the flashiest design, yet as a green land that enters untapped if you control a legend, the opportunity cost to playing it is low
Personally, though, I've long wanted to build a mountains-matter mono-red deck with cards like Koth, Fire of Resistance, but there aren't really enough relevant cards to make it work