Whenever a Land enters under your control, you can have a player lose three life
An extremely busted Dinosaur payoff and a kill on sight threat in Commander
Lorwyn Eclipsed Commander Auntie Ool, Cursewretch Blight Curse Ashling, the Limitless Dance of the Elements Edge of Eternities Commander Kilo, Apogee Mind Counter Intelligence Szarel, Genesis Shepherd World Shaper Final Fantasy Commander Tidus, Yuna's Guardian Counter Blitz Cloud, Ex-SOLDIER Limit Break Terra, Herald of Hope Revival Trance Y'shtola, Night's Blessed Scions & Spellcraft Tarkir: Dragonstorm Commander Felothar the Steadfast Abzan Armor Shiko and Narset, Unified Jeskai Striker Zurgo Stormrender Mardu Surge Teval, the Balanced Scale Sultai Arisen Eshki, Temur's Roar Temur Roar Aetherdrift Commander Temmet, Naktamun's Will Eternal Might Saheeli, Radiant Creator Living Energy Duskmourn: House of Horror Commander Winter, Cynical Opportunist Death Toll Valgavoth, Harrower of Souls Endless Punishment Zimone, Mystery Unraveler Jump Scare
The idea is that each set will have a specific card that will be the card that you want to pull, and a card with chase variants to look for
The green-white deck often wants to play as many Allies as it can, with cards like White Lotus Reinforcements tying this theme together
Nearly every creature in the deck has flying, so unless your opponents also have creatures with flying (or reach), your attackers won't be able to be blocked for explosive combat steps