these are the only 3 i can think of off the top of my head
An early-game Kambal sees you gaining 6 or more life as your opponents drop their ramp spells and mana rocks, and youll even gain life off of the targeted removal they need to use to kill it
This is based purely off of my experience in Commander, Im just someone who loves playing the format, not a deckbuilding expert
Due to design practices as well, the card designers also happened to provide an archetype almost entirely composed of monsters with matching stats to those of the Monarchs, so that way all of the existing Spell and Trap support could also be used to support the Qliphort
Special Rare (Signed) - 4 cards
In Master Duel, with so many hard to interact with Boss Monster running around, this kind of removal is incredibly powerful, and something Dark Magician will find itself taking advantage of quite a bit