You dont have to worry about tapping/untapping things in this game
Meanwhile, Militia Bugler and Thraben Inspector give us steady sources of card advantage (in conjunction with Eldrazi Displacer) for when the game goes long, drawing us an extra card each turn, either by digging for a creature (in the case of Militia Bugler) or giving us a Clue token that we can turn into a card (in the case of Thraben Inspector)
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Whenever an opponents creature dies with a -1/-1 counter on it, you return it to the battlefield under your control
Ultimately, Crimson Vow feels at odds with itself in places, which could well be a reflection of the company that has made it
Finally, the ultimate isn't even good all the timeif you are winning and have a decent board, you might want to keep your own permanents rather than take your opponent's, especially since Aminatou, the Fateshifter is more about synergy than raw power, so your cards will likely be more valuable to your deck than your opponent's cards