Both sets share identical pack structures (20 packs, 7 cards) and the same rarity system including BWR
But against dumb in-game NPC opponents, Truant really isn't a big issue
However, its likely to hold its value if you happen to find a graded version and its also likely to raise in value as the Pillars of Strength set becomes less common at retail
New World Order was also important in making R&D think more about large, holistic systems rather than just evaluating each card in a vacuum
--- # Strategy Overview ### 1 Early Game Setup & Venture You want to: - Ramp with **Sol Ring**, **Arcane Signet** - Fix mana with **Command Tower**, **Arcane Sanctum**, **Exotic Orchard** - Start venturing via: - **Radiant Solar** (very strong repeatable venture engine) - **Nadaar, Selfless Paladin** - **Triumphant Adventurer** - **Midnight Pathlighter** - **Hama Pashar, Ruin Seeker** (doubles dungeon room triggers!) Early dungeon choice is often: - **Lost Mine of Phandelver** (fast and efficient) - **Dungeon of the Mad Mage** in grindy games --- ### 2 Mid Game Fill the Graveyard You actively want creatures in your graveyard
At any point in time, you can visit the in-game merchant to purchase any individual card in the game for coins