(Damages dealt to a creature without destroying it are reset at the end of the turn.) We went with good stats based on the low mana cost, but decided that, to make the cards fun to play , their power would generally come from the card-specific rules, which means the game effect the cards have beyond their stats
Although other decks have strategies that can counter Amber/Amethyst play, the level of strategy necessary to do so is often higher
Searing Blaze is a staple in many burn decks thanks to its ability to hit players and creatures
This deck gives so much value in the form of card draw and Jolly Gerbils lets you draw an extra card whenever you do the new Gift mechanic
Dropping this on turn 5or, if were being honest, 3 or 4 thanks to mana dorksgives you a massive threat
Spellbound Dragon [Dragon]: Timmy/Tammy fun, for sure