Trap Normal Trap Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase
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Equip Artifact - Equipment Recursion (CTRL to add secondary) Removal Removal (CTRL to add secondary) Tokens Andril, Flame of the West Equipped creature gets +3/+1
Most of these have end step triggers, so at the beginning of your end step a creature might do something special if you put a permanent card into your graveyard that turn
Our favorite of the two is Ulamog the Defiler, whose effect is just so scary and thematic