Having a one-cost commander feels amazing, and his two damage a turn adds up quick
The Elemental tokens will get the bonuses, but creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn will not
The great thing about this strategy is that it literally does not matter what deck your opponent is playing: As long as you can keep them drawing, youll be winning no matter what
Furnace of Rath , Fiery Emancipation , and Dictate of the Twin Gods all do basically the same thing, which is a good thing for a red mage that likes to throw direct damage at other players
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Being able to then requip this Equipment to another creature, turning it into a premium threat for this niche deck, is huge upside