Eventually, I realized that pretty much the universal source was the website (MPC)
Rites of Initiation and Reckless Charge both over-performed, though one fewer Reckless Charge may be OK
Flying, vigilance, and double strike make for quite an effective Overrun, whereas lifelink, indestructible, and protection are excellent defensive options that help you catch back up
I cant get enough of these aftermath spells
Creatures (6) Planeswalkers (1) Lands (16) Spells (37) 2 Sensei's Divining Top 1 Brainstorm 4 Mana Drain 1 Vampiric Tutor 1 Mystical Tutor 1 Yawgmoth's Will 4 Force of Will 1 Sol Ring 1 Demonic Tutor 1 Hurkyl's Recall 1 Time Walk 1 Ancestral Recall 1 Mana Crypt 1 Time Vault 1 1 Merchant Scroll 1 Rack and Ruin 1 Thirst for Knowledge 1 Chain of Vapor 1 Misdirection 1 Tinker 1 Voltaic Key 1 Black Lotus 1 Fact or Fiction 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Darkblast The life loss is just not that big a deal in powered formats anyway
The CCC case makes the most of your collectible card