That makes it easier to build a strong deck over time
Karlach Whether its Magic or Baldurs Gate 3, Karlach is all about smashing your opponent
Personally I don't have a strong connection to the fantasy genre, but there are plenty of people who do, and while some of the criticism from this group (things like "if someone plays a Universes Beyond card against me I'm selling my collection") comes across very hyperbolic, I do think it's true that there are people who will enjoy Magic less as it moves into other IPs and further away from its fantasy roots
Arixmethes, Slumbering Isle is a land in the early game and a mana dork with big power/toughness in the mid-to-late-game
Between the Standard set, four new Commander decks, and a big Jumpstart set, there are more cards across MSH and MSC than WotC used to design in any 90s set
The deck is incredibly well put-together, with most of its cards working well with both parts of its theme