In the super late game, the point at which land draws are basically dead draws, Forbid suddenly starts to gain a lot more value even when used in decks with no engines or intent to abuse the buyback
Finally, once you have established absolute control with this massive value, the deck features win conditions including flooding the battlefield with a multitude of artifacts, including powerful creatures like Master of Etherium, Metalworker Colossus, Myr Battlesphere, artifact tokens from Thopter Spy Network, massive constructs created with Urza, and more
Finally, Experiment One is a nice creature for Zoo decks and Jace, Architect of Thought is a storied planeswalker that could potentially find a home in Pioneer
Heres another card where I dont think the original set premium is high enough
they were far from the pop culture powerhouse theyd previously been, and definitely not the behemoth we know them as today
You can do so by banishing the targeted monster or reviving it to your side of the field if you have enough Spells in your graveyard