Ramp is a very deep well, but I define ramp spells as typically sorceries and instants that put at least one land onto your battlefield from your library
In addition to that, there are some instant and sorcery synergies sprinkled in
The good news, at least, is that in a deck with tons of face-down creatures, many of your creatures are bound to match
It forces both players to equalize lands, creatures, and cards in hand, and if you build around it or time it right, it can feel completely one-sided
[23] [3] there is no maximum deck size but a player must be able to shuffle their deck without assistance
Another addition featuring the new Mega Hyper Rare rarity, it came as no shock that the Mega Hyper Rare Mega Charizard X ex would would be a top chase, unlike Mega Evolution however, it wasn't THE chase