Rule of Law Some players look at Rule of Law and just shrug, but most players groan
Make it something that can withstand the elements as well as theft
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The second way to break Standstill is with [casthaven]Aether Vial[/casthaven]
Obviously, youll be playing this in an artifact deck to reduce its mana cost as much as possible

Creature Human Werewolf // Creature Werewolf Common Andrew Mar null/null NOT LEGAL Standard NOT LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator LEGAL Pioneer LEGAL Explorer LEGAL Modern LEGAL Legacy LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Menace Daybound -------- Menace Nightbound (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own tunr, it becomes night next turn.) -------- Fearsome Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, if becomes day next turn.) Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
